Two outs changes everything

With two outs, ANY force ends the inning — and the run doesn't count. Even if they crossed the plate.

The rule: Two outs: take the easiest force. A run can't score if the third out is a force.

Everybody runs

With two outs, runners go on contact.

They have nothing to lose — if the batter is out, the inning is over anyway. So the runner on third is sprinting home the instant the bat hits the ball.

The secret rule

The run doesn't count if the third out is a force.

Throw to first. Batter out, inning over — and even though the runner already touched home, the run comes OFF the board. That's the rule.

Easiest force

Bases loaded, two outs? Pick the closest bag.

Every base is a force. Don't think — take the shortest, surest throw. Usually that's first, or the base you're standing next to.

You make the call.

Two outs, runner on third. Grounder to you at short — and the runner is already running home. Where is the play?

Open the interactive lesson to make the call yourself.